Learning the 4D World through Point Trajectory Forecasting
AuthorsByungwoo Jeon, Sunghwan Hong, Dohyeon Kim, Jonghoon Lee, Jungwoo Park, Inhee Lee, Doosan Baek, Jinil Kim, Taehyun Lim, Hanbyul Joo, Marc Pollefeys, Saining Xie, Jinwoo Shin
AffiliationsKAIST · ETH Zürich · Seoul National University · Physics Sim Lab · RLWRLD · New York University
VPM forecasts multi-view videos and shared 3D point motion to build a more spatially grounded world model for prediction and robot control.
Key results
Simulated multi-view clips paired with persistent 3D point trajectories.
Total samples in the training mixture.
Point-supervised VPM score, down from 78.52 for video-only VPM.
Point-supervised VPM score, up from 43.62 for video-only VPM.
Action-enabled VPM with trajectory supervision; the version without trajectory supervision scores 58.3%.
What the paper found
Video models can make plausible futures without keeping the same physical scene consistent across camera views. Video-Point Model (VPM), built on Cosmos 3’s Cosmos3-Nano backbone, addresses this by forecasting future multi-view video together with persistent 3D point trajectories: each predicted track follows the same scene point across time and viewpoints. Camera-ray embeddings and a view-aware 4D rotary encoding connect camera geometry, while trajectory and cross-view correspondence losses train the video representation to predict coherent motion. The team introduces VPM-Data, with 10K simulated clips, and VP-WorldBench for testing in simulated and real scenes; the combined training mixture contains 604,913 samples. On simulated robot forecasting, adding point supervision lowers FVD from 78.52 to 67.35 and raises the 3D track-accuracy score, δavg, from 43.62 to 50.05. An action-enabled version jointly denoises video, point tracks, and robot commands; on real banana pick-and-place trials, its success rate is 79.2%, compared with 58.3% for the video-and-action version without trajectory supervision. It also outperforms or improves on systems including Wan2.2-5B, HunyuanVideo-1.5, and NVIDIA’s GR00T models across reported forecasting and manipulation evaluations. The central contribution is using future 3D motion as supervision for both visual prediction and control, although VPM currently assumes calibrated camera parameters and its computation grows with the number of views.
Original abstract
Reliable multi-view forecasting requires videos from different cameras to describe the same evolving 3D scene. To this end, we introduce Video-Point Model (VPM), a world model that conditions on multi-view video histories and a language instruction to jointly forecast future videos from arbitrary viewpoints and the 3D trajectories of persistent scene points. We extend a pretrained world model with camera-conditioned multi-view processing that integrates complementary observations across cameras, and add a trajectory head that predicts how physical points move through time. Each trajectory tracks a single point across all views, and supervising these trajectories alongside video generation therefore anchors appearance changes in every camera to a shared description of 3D motion. To support training and evaluation, we build VPM-Data, a simulation corpus pairing synchronized multi-view videos with persistent point trajectories, and VP-WorldBench, a forecasting benchmark spanning simulated and real environments. We further extend VPM to robot control by adding robot actions as a token modality in the generator. Action tokens share the point-supervised backbone and are denoised jointly with future videos, thereby grounding the policy in the same 3D-aware representation. On VP-WorldBench and existing 4D generation benchmarks, point supervision improves both video fidelity and 3D motion accuracy over a video-only counterpart, and in simulated and real-robot experiments, it also raises the manipulation success of the action-enabled model.
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