Agent World Model in the Wild: Computer-Use Agent Environment Synthesis
AuthorsZhaoyang Wang, Qianhui Wu, Haorui Wang, Simon Yu, Baolin Peng, Canwen Xu, Hao Cheng, Wenlin Yao, Boyi Liu, Yite Wang, Jianfeng Gao, Huaxiu Yao
AffiliationsUNC-Chapel Hill · Microsoft Research · Georgia Tech · Northeastern University · Independent Researcher Project Page Data & Models Harbor
WildAWM builds synthetic, interactive computer worlds where agents can practice complex tasks and improve at unseen computer-use benchmarks.
Key results
Long-horizon tasks synthesized by WildAWM.
Performance on the WildAWM validation tasks.
Average-point improvement across 8 out-of-distribution benchmarks.
Average-point improvement across 8 out-of-distribution benchmarks.
Agreement between synthesized verifiers and majority judge verdicts.
What the paper found
WildAWM synthesizes persistent, persona-based computer environments where agents must combine graphical interfaces, Model Context Protocol services, and command-line tools. Its key innovation is an execution-based quality-control pipeline: diverse agent rollouts test whether tasks are solvable and difficult, cross-judge checks test verifier consistency, and counterfactual probes test whether judges resist misleading feedback. The synthesis uses open-source models, while its validation harnesses include OpenAI Codex and Anthropic Claude Code. The pipeline produces 341 long-horizon environment-task pairs, and OpenAI’s GPT-6-Astra achieves only 59.85% pass@1 on them. The researchers then train Qwen3.6-35B-A3B and Qwen3.5-4B using supervised fine-tuning and reinforcement learning in these synthetic worlds. Across 8 out-of-distribution benchmarks, the models gain an average of 10.58 and 8.21 points, respectively; the synthesized verifiers also agree with majority judge verdicts in 95% of sampled cases. The results suggest that synthetic environments spanning multiple computer-use interfaces can teach skills that transfer to unseen web, claw, and desktop tasks.
Original abstract
Agent learning is shifting from learning from human data toward learning through interaction with the world. However, scaling such learning directly in real-world computer systems is challenging and can introduce substantial security risks. We therefore propose Agent World Model in the Wild (WildAWM), a scalable pipeline for synthesizing controllable environments and tasks for training general computer-use agents (CUAs). Whereas existing approaches typically specialize in a single agent interaction interface, we construct executable environments that jointly support graphical user interfaces, model context protocol services, and command-line interfaces, allowing agents to flexibly combine visual interaction, tool use, and code execution. WildAWM is entirely powered by open-source models, demonstrating that high-quality computer-use environments can be generated without proprietary frontier models. Beyond environments, we address three recurring challenges in task synthesis: ensuring solvability, maintaining sufficient difficulty, and producing reliable verifiers, by introducing execution-based quality gates that combine heterogeneous agent rollouts, cross-judge consistency checks, and counterfactual probes of judgment robustness. The resulting pipeline synthesizes 341 long-horizon environment-task pairs that can require over 100 agent steps to solve and remain challenging even for frontier models, with GPT-6-Astra solving only 60% of them. We train two Qwen models of different sizes exclusively in these synthetic worlds. Both models achieve substantial gains across 8 out-of-distribution benchmarks spanning web, claw, and computer-use agents, demonstrating that learning in WildAWM's synthesized worlds generalizes broadly to unseen computer-use tasks. The code is publicly available at https://github.com/MSR-Orchard/WildAWM.
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