WorldCast: World-Consistent Character Video Generation with Large-Angle Camera Control
AuthorsLei Cao, Yu Liu, Wenhua Liao, Peng Zhang, Fei Wang, Hao Zhang, Jiajun Le, Daiguo Zhou, Jian Luan, Jiayi Ma
AffiliationsElectronic Information School, Wuhan University · MiLM Plus, Xiaomi Inc · School of Robotics, Wuhan University
WorldCast aims to keep generated characters visually consistent as the camera makes large, complex moves around them.
Key results
Combined Unreal Engine 5 camera-motion and Blender multi-view-anchor examples.
Character-centric scenes in the CLACT benchmark.
WorldCast camera-control score; lower is better.
WorldCast cross-view geometric consistency error; lower is better.
WorldCast character identity similarity; higher is better.
What the paper found
WorldCast tackles a core problem in character video generation: large camera moves can miss the requested path and expose character views absent from the starting image, leading to distorted geometry and identity drift. Built on the Wan2.1-I2V-14B video model, it pairs explicit camera geometry with multi-view character memory. The method estimates depth from the initial frame, back-projects it into a point cloud, calibrates its scale against camera motion, and renders RGB guidance plus masks showing which regions need completion. Its Geometry-Aligned Memory Attention, or GAMA, aligns reference-view camera poses with the target trajectory, then retrieves character features relevant to each generated viewpoint. The accompanying CLACT corpus contains 80,000 training examples, while its evaluation benchmark covers 42 character scenes across six camera trajectories per scene. On that benchmark, WorldCast reports an Absolute Trajectory Error of 0.065, a cross-view geometry error of 0.228 on MEt3R, and an ArcFace identity score of 0.555. These results indicate stronger camera adherence and character consistency than the compared methods, while maintaining competitive image quality.
Original abstract
Precise camera control is essential for cinematic character video generation, yet existing methods struggle to follow large-angle trajectories with combined rotation, translation, and radius variation from arbitrary initial azimuths. Such viewpoint changes also reveal character regions unseen in the initial frame, causing geometric distortions, appearance degradation, and identity drift. To systematically study these coupled challenges, we introduce CLACT, a large-scale Character-centric dataset and benchmark covering diverse Large-Angle Camera Trajectories, with accurate camera geometry and multi-view character observations for training and evaluation. We further propose WorldCast, a framework for world-consistent character video generation under diverse large-angle camera motions. Specifically, we back-project the initial frame into a 3D point cloud using estimated depth, align the point-cloud scale with the target camera trajectory, and render it along the trajectory to obtain explicit geometric guidance and coverage masks. To complement the incomplete character information, we introduce Geometry-Aligned Memory Attention (GAMA). Using relative camera poses estimated jointly from the initial frame and multi-view character anchors, we express anchor and target-view geometry in a common coordinate frame. GAMA uses this geometric alignment to guide the retrieval and injection of view-relevant character features during generation. Evaluations across diverse large-angle camera trajectories demonstrate accurate trajectory following while preserving character geometry, appearance, and identity.
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