World-in-Context: Interactive Video World Modeling with In-Context Conditioning
AuthorsHarold Haodong Chen, Rui Peng, Rongjin Guo, Lingteng Qiu, Kejie Qiu, Chao Xu, Zilong Dong
AffiliationsAlibaba Token Hub, Alibaba Group
World-in-Context makes video world models more controllable by letting them jointly interpret viewpoint, action, and camera instructions.
Key results
World-in-Context model evaluated on WBench.
Nearly matches the 22B EchoWM score of 81.6.
World-in-Context result on the WBench first-person/third-person switching set.
Best switching result among the compared 5B baselines.
Navigation clips used to train the model.
View-transition sequences used to refine switching behavior.
What the paper found
Developed at Alibaba, World-in-Context makes interactive video generation easier to steer by representing viewpoint, character actions, and camera motion as tokens in one shared attention sequence, rather than routing them through separate control modules. Its In-Context Conditioning approach explicitly distinguishes free-camera, first-person, and third-person views; Interaction-Transport RoPE adds accumulated action and camera transitions to temporal attention, helping preserve the path of control over time. Built on the Wan 2.2 5B backbone, the system uses Qwen3-VL to label view modes and trains on 100K video clips, with 500 view-switching sequences for transition refinement. On WBench, its 5B model scores 81.5 for navigation, nearly matching the 22B EchoWM’s 81.6, and reaches 93.8% perspective-switching success versus 18.8% for the strongest 5B baseline. The results suggest explicit view tokens and unified control context can enable reliable viewpoint changes with limited switching data, while action inputs improve local command response and camera trajectories stabilize global motion.
Original abstract
Interactive video world models require coordinated control over viewing perspectives, character actions, and camera motion. Existing methods typically leave view modes implicit in text captions, conflate action with camera motion, and inject controls through fragmented architectural pathways that capture interdependencies only indirectly. In this work, we present World-in-Context, an interactive world modeling framework powered by In-Context Conditioning (ICC). Rather than relying on specialized conditioning pathways, World-in-Context unifies view, action, and camera controls into explicit tokens contextualized directly within a shared self-attention space. Our formulation reveals that (i) explicit view tokens disentangle conflicting dynamics and unlock emergent view switching from single-view data, while (ii) action and camera inputs play complementary roles in governing local responsiveness and global stability. To preserve temporal continuity across execution intervals, we further introduce Interaction-Transport RoPE (IT-RoPE), parameterizing temporal attention with accumulated control transitions. On WBench, World-in-Context-5B achieves navigation performance on par with 22B EchoWM ($81.5$ vs. $81.6$) and attains a $93.8\%$ perspective-switching success rate, substantially outperforming existing 5B baselines ($18.8\%$). Controlled analyses further demonstrate compounding advantages of World-in-Context under richer conditioning mixtures, favorable data efficiency, and natural applicability to causal rollouts.
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