NTH

UNITAS: A 3D-Native World Action Model for Embodied Manipulation

AuthorsRuixiang Wang, Yongyi Su, Wenlve Zhou, Bo Yue, Hengyan Liu, Dekun Lu, Yuxin Tian, Yihan Fang, Zerui Wu, Xing Hu, Jietao Chen, Yong Guo, Ziyan He, Junbin Yuan, Guiliang Liu, Xiaofen Xing, Kui Jia

AffiliationsThe Chinese University of Hong Kong, Shenzhen · DexForce Technology Co., Ltd · Foshan University · Sun Yat-sen University · South China University of Technology* Equal contribution

October 19, 2026 2 min read
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The one-line take

UNITAS predicts robot motions and their physical effects in a shared 3D space, aiming to help robots act more reliably in the real world.

Key results

1.7B
Model parameters

UNITAS model size.

99.8%
LIBERO average success

Average manipulation success on LIBERO.

0.427
RoboTwin Moving ADE

Moving-point displacement error in cm, compared with 0.656 cm for PointWorld.

90%
Organize Books success

Real-robot task success.

80%
Pack the Ball success

Real-robot task success.

55.77
Policy-only latency

Milliseconds per action chunk on an NVIDIA GeForce RTX 5090 D.

What the paper found

UNITAS reframes robot world-action modeling in metric 3D: it represents gripper or human-hand motion as action flow and the environment’s response as action-conditioned scene flow, all in a shared coordinate frame. Its world-aligned positional embeddings ground visual tokens using depth or learned positions along calibrated camera rays; a physical-time tokenizer compresses each point trajectory into one spatially anchored token. A coupled Mixture-of-Transformers supports both direct action generation and scene prediction, while policy-only inference skips flow generation. The 1.7B-parameter model uses Florence-2 as its vision-language backbone. On LIBERO, it achieves 99.8% average success; on RoboTwin, its Moving ADE is 0.427 cm versus 0.656 cm for PointWorld. In real-robot tests, success reaches 90% on Organize Books and 80% on Pack the Ball. Policy-only inference takes 55.77 ms per action chunk on an NVIDIA GeForce RTX 5090 D. These results suggest that explicitly grounding actions and their consequences in 3D can support accurate scene prediction alongside efficient manipulation.

Original abstract

World action models (WAMs) aim to answer a coupled physical question: given a task instruction, what motion should the robot execute, and how will that motion change the surrounding world? Most existing WAMs build on pretrained video generators and represent world evolution through images or visual latents. Robotic interaction, however, takes place in metric three-dimensional space, while images are view-dependent projections whose pixel distances do not directly encode physical distances. We introduce UNITAS, to our knowledge the first 3D-native world action model that unifies observations, actions, and scene dynamics in a shared metric 3D frame within each interaction, using a common representation across robot embodiments and human hands. Action flow represents human hands and robot grippers as 3D point trajectories, while scene flow describes scene-point displacements conditioned on these trajectories. World-aligned 3D positional embeddings ground visual tokens with or without depth input, and a physical-time trajectory tokenizer encodes each point trajectory as one token anchored at its current 3D position. This interface supports both direct action execution and action-conditioned scene prediction. With 1.7B parameters, UNITAS achieves the best action-conditioned scene prediction on RoboTwin among the compared methods, with up to 49% lower displacement errors than PointWorld, and state-of-the-art manipulation success, including 99.8% on LIBERO and an average of 85% across real-world tasks. The code is available at https://github.com/DexForce/UNITAS.

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