NTH

UniSlider: Perceptually Uniform Sliders for Continuous Image Editing

AuthorsDavid Serrano-Lozano, Duygu Ceylan, Yannick Hold-Geoffroy, Iliyan Georgiev, Javier Vazquez-Corral, Anna Frühstück

AffiliationsComputer Vision Center Universitat Autònoma de Barcelona Adobe Research https://color.cvc.uab.cat/unislider “Give it a clear pastel twilight sky”

October 15, 2026 2 min read
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The one-line take

UniSlider makes image-editing sliders feel more predictable by ensuring that each movement produces a roughly equal perceptual change.

Key results

300
Continuous-edit benchmark

Image-instruction cases spanning global, attribute, and structural edits.

3.7
Uniformity improvement

Times closer to the ideal path by RMSE in the 32-example adaptive-sampling analysis.

82.7%
Overall user preference

Share of user-study comparisons preferring UniSlider overall.

82.6%
Uniformity preference

Share of user-study comparisons preferring UniSlider for evenly distributed change.

2%
Adaptive-sampling runtime overhead

Additional runtime for rendering an 11-frame slider.

What the paper found

UniSlider addresses a basic problem with generative image-editing sliders: equal movements of the control often produce uneven visual changes, including stretches where little happens, sudden jumps, or reversals. It trains a lightweight LoRA on the 4-step FLUX.2-Klein-4B editor to make DreamSim perceptual distance from the input grow with edit strength, using pixel-space outputs and no ground-truth intermediate images. At inference, adaptive sampling remaps the learned strength so slider positions are placed at more even perceptual intervals; in a 32-example analysis, this made the trajectory an average of 3.7 times closer to the ideal uniform path, with no extra training or parameters. The method was evaluated on a benchmark of 300 continuous edits and compared with methods including Adobe Firefly Tune. In a user study, UniSlider was preferred 82.7% of the time overall and 82.6% for uniformity. Adaptive sampling added only 2% runtime when rendering an 11-frame slider. The approach depends on the backbone’s default edit and on DreamSim as a proxy for human perception, so it cannot correct backbone errors or guarantee perfect human-perceived uniformity.

Original abstract

Sliders provide an intuitive interface for continuous image editing. In current generative approaches, however, the slider is simply a rescaling of the method's strength parameter, such as an adapter coefficient, a prompt weight, or an interpolation factor. This strength relates poorly to perceptual change. The image can partially revert as the slider moves, long stretches of the range produce no visible difference, and short intervals transform the image abruptly. Remapping the strength could fix this uneven pace, but only if the trajectory is monotone, which current methods do not enforce. We therefore distinguish the slider from the strength, and require perceptual distance from the input to grow linearly with the slider value. We introduce UniSlider, a lightweight LoRA trained on a few-step editing backbone so that its strength approximates this ideal slider. Few-step sampling lets us impose this objective in pixel space without intermediate ground truth, and the backbone's output is preserved at full strength. However, a low-rank adapter cannot make the strength fully uniform. Our slider is thus an inference-time remapping of the strength, obtained by adaptive sampling. Since training optmizes to make the trajectory monotone, this remapping closes the remaining gap without extra training or parameters. On a new benchmark of 300 continuous edits evaluating uniformity, monotonicity, edit fidelity, and identity preservation, UniSlider outperforms all prior methods and is preferred in a user study.

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