NTH

SuperMimic: Scaling Humanoid Whole-Body Control with One Differentiable World Model

AuthorsQiayuan Liao, Yiyang Shao, Junfeng Long, Kevin Zakka, Roberto Horowitz, Pieter Abbeel, Koushil Sreenath

AffiliationsUC Berkeley

October 24, 2026 2 min read
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The one-line take

SuperMimic uses a differentiable world model to train humanoid motion controllers far faster, and demonstrates the result on a real robot.

Key results

1000×
GPU-hour reduction versus SONIC

SuperMimic uses more than this many times fewer GPU-hours to surpass SONIC’s released checkpoint.

129,514
Motion benchmark size

Shared benchmark used to compare motion-tracking failures.

25
SuperMimic failures after 3 hours

Failures on the benchmark, compared with 179 for SONIC.

64×
Imagined steps to PPO-world-model return

Fewer imagined steps needed by SuperMimic’s analytic-gradient updates.

What the paper found

SuperMimic tackles the compute cost of teaching humanoid robots to reproduce large libraries of human motion. Instead of relying on model-free reinforcement learning, it learns one differentiable world model from simulator transitions, then uses backpropagation through time over short imagined rollouts to give the tracking policy analytic gradients. The model and policy improve together, sharing the humanoid’s dynamics across motions. In 3 hours on one NVIDIA H100 GPU, SuperMimic surpasses the tracking return of SONIC, a baseline trained for 7 days on 128 GPUs, while using more than 1000× fewer GPU-hours. On a benchmark of 129,514 motions, it fails on 25 after 3 hours, compared with 179 failures for SONIC; after 9.8 hours on two GPUs, it has zero failures. The method also reaches PPO’s best return on world-model rollouts with about 64× fewer imagined steps, and its controller transfers to a physical Unitree G1 for motions including side rolls and flips. The results suggest a shared learned dynamics model can make scaling whole-body control far less dependent on large compute clusters.

Original abstract

Tracking large human-motion datasets has become the dominant route to general, expressive humanoid whole-body control, but scaling across many motions is expensive. Current pipelines use model-free reinforcement learning, either merging per-motion specialists through lossy distillation, or brute-forcing a single policy with cluster-scale compute. SuperMimic amortizes learning across all motions with one differentiable world model of their shared dynamics, fit from logged transitions of a standard rigid-body simulator. The world model and the tracking policy train together in one loop, and backpropagation-through-time over short imagined rollouts gives the policy analytic gradients. Fast imagined rollouts and analytic gradients make policy learning efficient. In 3 hours on a single GPU, SuperMimic surpasses the return of a state-of-the-art motion tracker baseline trained for 7 days on 128 GPUs. It reduces GPU-hours by more than $1000\times$ and fails on only 25 of 129,514 benchmark motions, versus 179 failures for the baseline. After 9.8 hours on two GPUs, SuperMimic achieves zero failures. From 1 to 264 hours of motion, the world model's prediction error stays stable, and GPU-hours to a target return grow slowly. Our policy transfers to a physical Unitree G1 across diverse and acrobatic motions. SuperMimic removes compute as the bottleneck to scaling humanoid whole-body control, making it practical to measure motion-tracking scaling laws.

Read the original paper

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