NTH

SolarRenderer: Few-Step Generative Reference Rendering

AuthorsGuian Fang, Shengju Qian, Dongyue Lu, Junchao Huang, Lutao Jiang, Xin Wang, Yiren Song, Li Jiang, Mike Zheng Shou

AffiliationsSolarRenderer renders structure of any kind into realistic video. Each wedge pairs a structure (inner ring) with its rendering, and seven of the ten structure types are unseen in training. Readers can · LIGHTSPEED · CUHK(SZ) · SLAI · HKUST(GZ) € Project Page: enderfga.cn/SolarRenderer

October 27, 2026 2 min read
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The one-line take

SolarRenderer turns varied scene structures into realistic video in just four generation steps.

Key results

136K
Frame-aligned training clips

Corpus assembled from game engines, simulators, and YouTube videos.

4
Generation steps

Denoising steps used by the accelerated renderer.

12.3
Speedup over 50-step sampling

Reported rendering speed increase.

28
Causal streaming rate

Maximum FPS for streaming 768p video.

11
Unseen structural representations

Unseen formats within a benchmark spanning 16 representations.

1510
In-distribution overall Elo

Gemini-judged score; the 50-step control model scores 1299.

What the paper found

SolarRenderer turns structured scene references—such as block-outs, pose skeletons, drawings, and point clouds—into realistic video using a frozen MiniMax-H3 33B backbone. Its key idea is to place each structural frame in the backbone’s native reference pathway at the matching target-frame RoPE position, while describing the reference in plain text rather than assigning it a type label. One control LoRA can therefore follow varied, even unfamiliar, representations. For fast generation, the method applies structure-guided distribution matching to a pretrained DMAD acceleration LoRA, preserving control while rendering in 4 denoising steps, 12.3 times faster than 50-step sampling. Training uses 136K frame-aligned clips, and the model generalizes across 16 structural representations, including 11 unseen in training. Its causal version streams 768p video at up to 28 FPS. In Gemini-judged evaluation, SolarRenderer scores 1510 overall Elo on the in-distribution test set, compared with 1299 for its 50-step control model; the paper also compares it with NVIDIA’s Cosmos-Transfer2.5 and other structure-conditioned renderers.

Original abstract

Game engines and coding agents can specify the layout, motion, and camera of a scene, yet turning such coarse structure into realistic video requires a renderer that follows the structure and completes the appearance it leaves open. Existing renderers are tied to the representation of one engine, need tens of denoising steps or a costly distillation of their own, and learn from conditions that are not aligned with their target videos. We present SolarRenderer, a structure-conditioned video renderer that adapts a frozen MiniMax-H3 33B backbone with two lightweight LoRAs. Structural videos enter the native reference pathway of the backbone at the positions of the frames they describe, without a type identifier and described only in plain text, so that a single control LoRA follows arbitrary structural representations. Starting from a pretrained four-step LoRA, structure-guided distribution matching renders in four steps, 12.3 times faster than 50-step sampling, while preserving the learned control. A block-causal variant extends the same design to streaming and renders 768p video in real time. To train the model, we build a frame-aligned corpus of 136K clips from game engines, simulators, and YouTube videos. Experiments on an in-distribution test set and a generalization benchmark of 16 structural representations show that SolarRenderer achieves state-of-the-art results across both, and generalizes to 11 unseen representations, including pose skeletons, drawings, and point clouds.

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