NTH

PhysLDM: Latent Diffusion for High-Fidelity Deformable Simulation

AuthorsYu Zhang, Xudong Xu, Xingang Pan

AffiliationsS-Lab, Nanyang Technological University, Singapore · Shanghai Artificial Intelligence Laboratory, Shanghai, China

October 29, 2026 2 min read
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The one-line take

PhysLDM uses latent diffusion to predict plausible long-term motion of complex deformable objects more effectively than deterministic averaging.

Key results

78
Token compression

Maximum compression factor for the spatiotemporal VAE.

2.48
Mean reconstruction error

Millimeters on held-out Objaverse scenes.

7.9%
Diffusion volume violation

Compared with 22.7% for matched deterministic regression.

28.2
World-coordinate error

Median millimeters on held-out Objaverse scenes; regression yields 37.5 mm.

0.06
Material estimation error

Maximum dex error in Young’s modulus recovery after 40 Adam steps.

13
Throw-design sensitivity gain

Fold increase in rigid-motion sensitivity to stiffness.

What the paper found

PhysLDM predicts deformable-object motion by generating an entire trajectory in one latent diffusion pass, rather than rolling forward frame by frame. Its holistic spatiotemporal VAE compresses motion while separating rigid movement from local deformation, avoiding the timing artifacts caused by standard video-style compression. A flow-matching diffusion transformer with rectified flow then models multiple plausible futures, which matters because tiny GPU-solver variations can become large differences after contact: deterministic regression may average these outcomes into damped, physically implausible motion. At up to 78× token compression, the VAE achieves 2.48 mm mean reconstruction error. On held-out Objaverse scenes, diffusion produces 7.9% volume violations, versus 22.7% for matched regression, and a median world-coordinate error of 28.2 mm, versus 37.5 mm. Trained kinematically on Objaverse simulations, PhysLDM generalizes zero-shot to GSO and Toys4K, predicts 64-frame trajectories at 40–80 frames per second on a single NVIDIA H200, and supports differentiable inverse design. In material estimation, it recovers Young’s modulus within 0.06 dex after 40 Adam steps; a second-order optimization of the throw increases rigid-motion sensitivity to stiffness by 13×.

Original abstract

Neural simulation of high-fidelity deformable bodies is a foundational challenge in computer graphics and physical AI. Long-horizon prediction for high-resolution 3D volumetric meshes is hard: autoregressive methods are prone to error accumulation, while direct multi-frame prediction at native resolution is computationally prohibitive. This motivates a compact spatiotemporal latent representation, which is largely unexplored for mesh-based volumetric physics. Meanwhile, it remains unclear whether deterministic regression or generative diffusion is the more suitable predictive paradigm. To address these coupled challenges, we introduce PhysLDM, a unified latent-diffusion paradigm for one-shot deformable simulation. Its core is a holistic spatiotemporal VAE that avoids the "staircase" artifacts of standard temporal compression (e.g., video VAEs), achieving ~2.48 mm reconstruction precision on meter-scale scenes at up to 78x token compression. Based on this reliable latent space, we systematically compare regression and diffusion methods. Our experiments uncover a key modeling insight: complex deformable dynamics are often chaotic, and in this regime deterministic regression tends to produce non-physical averages, whereas diffusion better models their distribution. Accordingly, we employ a latent diffusion model that effectively learns from chaotic data to generate physically plausible trajectories. Trained purely kinematically on an Objaverse-scale dataset, a single PhysLDM generalizes zero-shot to unseen OOD datasets. Its differentiability further enables efficient solution of inverse problems and higher-order design optimization. To our knowledge, PhysLDM is the first high-fidelity spatiotemporal autoencoder and latent-diffusion paradigm for volumetric deformable dynamics, offering a scalable and robust approach to neural simulation. Project Page: https://yucrazing.github.io/physldm/

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