NTH

HandsOn: A Large-Scale Simulation Benchmark for Generalizable Dexterous Manipulation

AuthorsTianwei Luo, Yiming He, Hongjin Wu, Ting Pan, Debin Ren, Haorui Guo, Junlin Yang, Yuxin Zuo, Zhehao Kou, Kaisen Yang, Zhuoqun Lai, Yi Ding, Jiale Yu, Yuchen Zhang, Zijie Qiu, Haozhan Li, Ning Ding

AffiliationsTsinghua University Beijing University of Posts and Telecommunications

October 23, 2026 2 min read
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The one-line take

HandsOn is a large benchmark for testing whether dexterous robots can generalize manipulation skills across hands, objects, and tasks.

Key results

18000
Curated demonstrations

Human demonstrations in the HandsOn dataset.

66
Benchmark tasks

Core-50 and Transfer-16 human-verified tasks.

29.1%
OpenWAM Core-50 success

Highest success rate among trained multi-task policies.

5.2%
GPT-6 Core-50 success

Zero-shot prompted evaluation using move_eef.

1.9%
GPT-6 Transfer-16 success

Evaluation on held-out transfer tasks without benchmark finetuning.

What the paper found

HandsOn is a simulation benchmark for testing whether dexterous robot policies generalize across tasks, objects, and embodiments. Built in NVIDIA Isaac Sim, it supports five robotic arms, six dexterous hands, and approximately 200 assets. Its dataset contains 18000 curated human demonstrations, totaling 56 hours across three synchronized camera views, and covers 66 human-verified tasks: Core-50 provides demonstrations for training and evaluation, while Transfer-16 tests held-out asset relations, skill compositions, and deformable-object manipulation without target-task demonstrations. The benchmark also varies scene appearance and task wording while preserving recorded actions. Among trained policies, the world-action model OpenWAM achieves the highest Core-50 success rate at 29.1%. A prompted GPT-6 controller using the move_eef palm-and-finger interface, without HandsOn finetuning, reaches 5.2% on Core-50 and 1.9% on Transfer-16. Failure diagnostics show that policies often trigger tools too early, fail to coordinate both hands at once, or lose a goal state after reaching it; composed tasks add errors in step order. Real-robot rollouts suggest sim-to-real feasibility, but are qualitative rather than a scored physical evaluation.

Original abstract

General-purpose manipulation requires reliable behavior across embodiments, objects, and task demands. We introduce HandsOn, a composable simulation platform and benchmark for cross-embodiment dexterous manipulation. It supports five robotic arms, six dexterous hands, and approximately 200 rigid, articulated, and deformable assets in randomized scenes. The benchmark pairs 18,000 curated human demonstrations with 66 human-verified tasks: Core-50 supports demonstration-based learning and execution tests, while Transfer-16 evaluates asset and relation transfer, skill composition, and deformable manipulation without target-task training demonstrations. Qualitative real-robot rollouts illustrate sim-to-real transfer. Across diffusion, vision-language-action, world-action, and prompted VLM-based methods, the best trained multi-task policy achieves 29.1% Core-50 success. Without benchmark finetuning, GPT-6 using move_eef for palm-and-finger control achieves 5.2% on Core-50 and 1.9% on Transfer-16 over 660 trials. Trained-policy stage diagnostics expose failures in contact establishment, action coordination, and maintaining achieved goals, with additional sequencing errors in composed tasks. HandsOn provides a shared basis for investigating manipulation generalization and the limits of reliable physical interaction.

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